While its foundations were steeped in RTS convention, COH had an intimate, infantry-driven approach that was as immersive as any first-person shooter. Following Relic’s success with the Warhammer 40,000 franchise, Company of Heroes managed to follow the World War II shooter vogue then led by the Call of Duty and its plentiful offspring without feeling like it owed its design to any of those series. Not only was it the emissary for ‘Games for Windows’ and the first commercial game to utilise the new Direct3D 10, it was perhaps the first real-time strategy in which those little toy soldiers on the battlefield appeared to think and act for themselves. When it debuted in late 2006, Relic’s Company of Heroes seemed to be a first in many aspects. Relic’s latest action-orientated expansion offers a series of inventive but short-lived diversions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |